Disney Performing Arts: A New Way to Explore Theater & Music

Posted on Wednesday, 24th October 2012 by Nicole Mancini

Are you looking for a way to spruce up your vocal skills? Want to find a sure-fire way to perform confidently during your next music recital??Are you an aspiring actor searching for tips on how to impress the studios at that next big audition? Do you have children interested in the performing arts? If you answered ?yes? to any of these questions, then considering Disney Performing Arts programs may be just what you or a family member needs to showcase and develop talent through exclusive opportunities only Disney can provide.

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Image:?Study the arts with the pros through Disney Performing Arts, a series of workshops, festivals, and performance opportunities held at Walt Disney World and Disneyland.

Since 1955, over 30,000 groups from states across America and six different continents have participated in Disney Performing Arts. The program, which is held at both the Walt Disney World Resort in Florida and the Disneyland Resort in California, is a series of informative workshops, exciting competitions, and entertaining festivals and events designed to help individuals who are interested in performance whether it be vocal, theater, dance, or instrumental. Participants can sing, dance, and shine on Disney stages while building confidence, character, and memories that will last a lifetime.

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Image:?Disney Performing Arts programs are available for students beginning at age 7.

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Disney Performing Arts, sponsored by the National Association for Music Education, is offered for students in elementary, middle, and high school; there is also a series of programs for those who are in college. Many of the thousands of participants in the program use their experiences to pursue successful careers in the professional performance industry. This includes actress Jennifer Morrison, School of Rock?s Caitlin Hale, and musicians such as Jerry DePizzo of O.A.R., Mike Scheuchzer of Mercy Me, and jazz artist, Jessy J.

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Image:?Young musicians can learn from professionals through a variety of Disney programs.

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Disney Performing Arts OnStage

The OnStage program gives students the opportunity to perform live in front of international audiences at Walt Disney World or Disneyland. Many park guests are familiar with seeing a high school band march down Main Street at the Magic Kingdom. Middle and high school instrumental, vocal, and dance groups are eligible to audition for such an opportunity with Disney entertainment. Selected groups participate in their ?on stage? performance while learning about the Disney standard for performance excellence. While there, students also have the opportunity to participate in exclusive workshops where they can build confidence, camaraderie, and fine-tune their skills with entertainment professionals.

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Image:?A group of young musicians performs for guests at the Walt Disney World Resort.

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Workshops for the Arts

Performers looking to advance their skills and build upon their understanding of performance arts can learn from Disney professionals through a series of workshops designed by entertainment experts and taught by Disney cast members. The workshops focus on a variety of topics and include classes such as:

  • Performance Lab
  • Puppet Lab
  • Master Class: Percussion
  • Soundtrack Session: Instrumental
  • Improvisational Acting
  • Soundtrack Session: Vocal
  • Academy Show Choir
  • Auditions & Careers: Acting
  • Disney Broadway Magic
  • Careers in Costuming
  • Disney Sings: Young Performer
  • Disney Dancin?
  • Disney Auxilliration (auxilliary, pom squad, and color guard)

The workshops are offered for a variety of levels beginning with younger performers aged seven and up. Classes are offered in two and three hour formats to instrumental, choral, and dance ensembles, marching bands, theater groups, and auxiliary units. Students will have the chance to practice on Disney stages and other unique locations nearby. Costs vary depending upon the program and its offerings, but begin at $60 per person and can go as high as over $1,000 per group.

Workshop Highlights

I really am amazed at the wide variety of workshop topics that Disney offers through the Performing Arts program. One that struck me as a very unique experience is that of Disney Sings in which students record an excerpt from an animated Disney feature film?s soundtrack. While doing so, they are guided by a professional Disney vocalist who helps build confidence and skill. I also thought that the Puppet Lab was a great offering because it gives students experience working with Disney puppets and mastering techniques needed for live shows. Auditions & Careers: Acting simulates the life of a professional actor including an audition, rehearsal time, and performance of a scene from a Disney production.

Festivals & Competitions

In addition to providing training and opportunities to showcase talent, Disney Performing Arts also offers exciting festivals and competitions for performers. Students can compete during numerous events year around at the Walt Disney World Resort and Disneyland Resort. Festivals are judged by nationally recognized adjudicators or industry professionals. As a result, students receive valuable feedback that can help in future endeavors.

Festival Disney

One such event is Festival Disney, a bi-annual event held at Walt Disney World on select weekends from March through June. This competitive festival offers middle school and high school performing arts groups a chance to perform and receive feedback from professionals. The event is open to choirs, orchestras, bands, and auxiliary ensembles and even includes awards and medals for the top competitors.

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Image:?Groups compete and interact with leading music educators at the bi-annual Festival Disney event.

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The Disney Honors

For those looking for less competition while training, The Disney Honors is a non-competitive festival that takes place each spring in Walt Disney World. According to Disney, it ?challenges students to reach new musical heights and features performances, clinics, guest speakers, and feedback from an outstanding panel of evaluators.? The festival ends with a semi-formal gala celebrating everyone?s achievements. All students are recognized with a commemorative award and medal for their participation in the festival.

Disney Jazz Celebration

One of the most exciting opportunities for middle and high school instrumentalists and vocalists is the Disney Jazz Celebration. This festival brings together students and nationally recognized jazz educators from around the world to perform, critique, and teach in a competitive event over the course of a weekend. During this time, signature events are a part of the celebration and include performances and personalized clinics with renowned jazz artists. Even more so, students also enjoy GRAMMY Camp- Basic Training sessions presented by the GRAMMY foundation; the class includes a panel of music professionals who offer insight into the many music careers available today.

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Image:?Grammy-nominated saxophonist Kirk Whalum is among the legendary performers who have worked with students at the annual Disney Jazz Celebration.

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In Closing?

All in all, Disney Performing Arts promises to be an invaluable opportunity for students and young adults to hone skills and learn from professionals. Groups and individuals may participate in the program?s wide variety of offerings. Disney?s?commitment?to excellence proves that these experiences are something any aspiring performer would enjoy and find helpful while training for a career in the arts.

For more information about Disney Performing Arts, visit disneyyouth.com.

Image Credits:

Disney Media

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Tags: Dance, Disney performing arts, Disney Vacation Club, disney world, Disneyland, disneyland hotel, Disneyland Resort, instrumental, Magic Kingdom, marching band, music, school groups, theater, vocal, Walt Disney World Resort
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Source: http://www.disunplugged.com/2012/10/24/disney-performing-arts-a-new-way-to-explore-theater-music/

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Precisely targeted electrical brain stimulation alters perception of faces

Wednesday, October 24, 2012

In a painless clinical procedure performed on a patient with electrodes temporarily implanted in his brain, Stanford University doctors pinpointed two nerve clusters that are critical for face perception. The findings could have practical value in treating people with prosopagnosia ? the inability to distinguish one face from another ? as well in gaining an understanding of why some of us are so much better than others at recognizing and remembering faces.

In a study to be published Oct. 24 in the Journal of Neuroscience, the scientists showed that mild electrical stimulation of two nerve clusters spaced a half-inch apart in a brain structure called the fusiform gyrus caused the subject's perception of faces to instantly become distorted while leaving his perception of other body parts and inanimate objects unchanged.

The surprised reaction of the subject, Ron Blackwell of Santa Clara, Calif., is captured in a video made during the procedure. "You just turned into somebody else. Your face metamorphosed," he tells the researcher in the video.

Blackwell, who is now 47, was undergoing medical treatment under the direction of Josef Parvizi, MD, PhD, associate professor of neurology and neurological sciences at the School of Medicine, whose lab collaborates with that of Kalanit Grill-Spector, PhD, associate professor of psychology at the School of Humanities and Sciences.

The face Blackwell was looking at was Parvizi's. "Ron didn't see my face vaporize or go blank. Instead, it just seemed to warp before his eyes," Parvizi said.

In 2010, Grill-Spector and then-graduate student Kevin Weiner (now a postdoctoral researcher in Grill-Spector's lab and a co-author of the new study) discovered that the fusiform gyrus contains two nerve clusters (designated as pFus and mFus) that respond more strongly to faces than to hands, legs, cars, guitars, flowers or buildings.

Grill-Spector's lab has been studying the fusiform gyrus' role in face recognition as well as in prosopagnosia or "face blindness," a condition made famous by neurologist and author Oliver Sacks, MD, who himself suffers from it. People with prosopagnosia simply cannot distinguish one face from another, although all other aspects of their vision and visual-information processing are normal. Some people, like Sacks, are born with the condition while others acquire it as a result of an injury to the fusiform gyrus, Grill-Spector said.

"We can learn a lot about the function of different brain regions by studying these disorders and relating them to the anatomical sites where brain damage has occurred," she said. "But the injuries vary a great deal from one affected person to the next, and they are typically not confined to the fusiform gyrus. This limits our ability to localize a particular deficit to a particular brain site."

Blackwell's arrival at Stanford Hospital & Clinics, along with a generous slice of serendipity, allowed the Stanford doctors to conduct the first-ever study of the fusiform gyrus combining two imaging techniques (fMRI and electrocorticography, or intracranial recording) and electrical brain stimulation. The result was the first-ever proof that appropriate activity in the two nerve clusters, pFus and mFus, was critical to face recognition.

Blackwell had time on his hands. He was spending a week in a bed at Stanford Hospital with a packet of electrodes snugly abutting a part of his brain that doctors believed might be the initiating site, or focus, of his epileptic seizures. These seizures, which he'd been experiencing since age 11, had been well-controlled by drugs. But by late 2010, his medication was failing.

Blackwell was married and the father of two young girls. "It wasn't just me anymore. I didn't want to be vulnerable to disorienting episodes that could occur at any time of the day or night," he said. Referred by his primary physician to Parvizi, he learned of a medical procedure that might provide relief.

Epileptic seizures are, at root, electrical storms triggered when a short circuit at one small spot within the brain, called the focus, causes waves of electrical activity to spread throughout the organ. (The exact location varies from patient to patient.) Most of the time seizures can be controlled with medication. When they can't, one proven treatment involves a surgical procedure in which a portion of the patient's skull is temporarily removed, allowing access to the surface of the brain near the spot thought to be responsible for initiating the seizures. A packet containing numerous electrode leads is placed near the brain's surface, with each electrode acting like a separate stethoscope monitoring the collective electrical activity of perhaps a half-million nerve cells. (That's a drop in the bucket, considering that a healthy human brain contains 200 billion of them.) The patient remains off medication for several days, eventually culminating in the onset of seizure activity and allowing the neurological team to identify the focus. Surgeons may then be able to excise just enough brain tissue to halt the cycle of self-propagating electrical activity ? in effect, pulling out a fuse in order to break the short circuit ? without affecting any important brain functions.

In September 2011, Blackwell was set to undergo the weeklong monitoring procedure. Based on a thorough neurological workup, electrodes were placed on the surface of a brain region that included the fusiform gyrus, a structure roughly the shape of a hand-rolled cigarette, on the underside of the temporal lobe.

Electrical brain stimulation requires the flow of electricity from one electrode across a small patch of brain tissue to another electrode spaced 1 cm away. It so happens that pFus and mFus, which account for perhaps one-quarter of the fusiform gyrus' bulk, are also 1 cm apart. By fate, two of the inserted electrodes had been positioned almost precisely above the anatomical centers of pFus and mFus in Blackwell's fusiform gyrus, forming a pair that enabled Parvizi to apply the stimulation directly to the two sites simultaneously at the touch of a button.

Doing so instantly altered Blackwell's perception of Parvizi's face. "You almost look like somebody I've seen before, but somebody different," he reported. "... You were someone else. Your whole face just sort of metamorphosed ... it's almost like the shape of your facial features drooped."

When the stimulation was halted, the distorted image of Parvizi's face immediately reverted to the normal one, Blackwell reported. Neither sham stimulation, in which a button was pushed but no actual electrical impulse was delivered to pFus and mFus, nor stimulation of nearby sites via other electrode pairs had any effect on Blackwell's face perception. Stimulating pFus and mFus caused no distortion of other objects in the room, he reported.

Throughout this procedure's duration, Parvizi didn't know what to expect. "I was as surprised as the patient was when he suddenly saw my features seem to melt," Parvizi said.

In a follow-on imaging study of Blackwell's brain using a high-resolution fMRI technique that could discriminate among locations as little as 1.8 mm apart, Grill-Spector and her students confirmed Parvizi's findings. Blackwell's pFus and mFus clusters responded with heightened activity to images of faces, but not to those of hands, feet, flowers, cars, guitars, cars or houses.

The Stanford team of neurologists succeeded in locating the focus of Blackwell's seizures, but decided that removing it would be risky because it was too close to other key parts of the brain. But oddly, since the removal of the electrodes, his medication seems to be working again and his seizures have inexplicably abated to a significant extent, for which he thanks God, he said in a recent interview.

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Stanford University Medical Center: http://med-www.stanford.edu/MedCenter/MedSchool

Thanks to Stanford University Medical Center for this article.

This press release was posted to serve as a topic for discussion. Please comment below. We try our best to only post press releases that are associated with peer reviewed scientific literature. Critical discussions of the research are appreciated. If you need help finding a link to the original article, please contact us on twitter or via e-mail.

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Source: http://www.labspaces.net/124757/Precisely_targeted_electrical_brain_stimulation_alters_perception_of_faces

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Swift, Minaj to perform at American Music Awards

LOS ANGELES (AP) ? It'll be a little bit country and a little bit rock 'n' roll onstage at next month's American Music Awards.

Organizers announced Wednesday that Taylor Swift, Nicki Minaj and Linkin Park will perform at the 40th annual ceremony on Nov. 18.

All are also up for awards.

Minaj is the night's leading nominee, along with Rihanna, with four bids each. Swift is nominated for favorite female country artist and Linkin Park is in the running for alternative artist.

Fans can pick the winners by voting online.

Christina Aguilera will also perform at the ceremony at the Nokia Theatre in Los Angeles, where it will be broadcast live on ABC.

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Online:

http://beta.abc.go.com/shows/american-music-awards

Source: http://news.yahoo.com/swift-minaj-perform-american-music-awards-090436122.html

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Reading - Infendo

The Wii U launch is nearing folks, and even though we know a ton about the console, there are still plenty of question marks, namely the way users will connect with each other online. Surprisingly, Nintendo has been taking their consoles online since 1995, far sooner than either Microsoft or Sony had even thought about making a gaming console. Click on through to take a tour of Nintendo?s foray into the world of online.

Super Famicom ? Satellaview

Did you know that as far back as the mid-90?s, Nintendo was already toying with the idea of a connected console? The Satellaview system was developed by Nintendo as an add-on adapter for the Super Famicom. The adapter came bundled with an 8M Memory Pak and the BS-X Game Pak.

The Satellaview wasn?t exactly online as we know it today. There was no online multiplayer. There was no voice chat. You couldn?t even send a text message to other players. No, the Satellaview was all about delivering extra content to players on a TV broadcast-like schedule. Users could get on their Satellaview at certain times of day to download game episodes. Digital magazines and software versions of NES and SNES games were also broadcast every day, giving users extra content to play while waiting for the next episode of their favorite game.

Non-game content was also distributed through the Satellaview, such as digital versions of magazines, music, and comedic performances. Nintendo also released beta versions of upcoming student projects on the service.

Sadly, the Satellaview experiment was eventually discontinued. From April 23, 1995 to June 30, 2000, content was broadcast to the console via the BS network. Following a disagreement between St. GIGA (the company responsible for broadcasting the signals to the console) and Nintendo in April 1999, the partnership between the two companies ended causing Nintendo to drop support for the console. St. GIGA continued to broadcast without Nintendo until June of the following year, until it ceased to support the Satellaview at all.

Nintendo 64 ? 64DD


The 64DD was Nintendo?s next attempt to connect their consoles online. Sold through the online subscription service Randnet, the 64DD was Nintendo?s answer to the Compact Disk of the Sony Playstation. The 64DD attached to the bottom of the Nintendo 64, and allowed the console to read data off a new medium that was similar to a Zip Drive.

The Randnet service launched in December 1999 alongside the 64DD. Through the service, users were able to play against each other online, download games, and even listen to music. The service required a subscription fee of ?2500 a month.

Not every game supported the Randnet service, and due to the rather limited success of the 64DD the service was rather short lived. In February 2001 the service was discontinued, with Nintendo buying back all of the Randnet related hardware.

Game Boy Color/Game Boy Advance ? Mobile Adapter GB


On January 27, 2001, Nintendo released a peripheral that allowed users to connect their GBC or GBA to compatible mobile phones to play games wirelessly through a service known as Mobile System GB. The adapter was not released outside of Japan due to the lack of commercial success.

Only a handful of games supported the adapter, the most popular of which being Pok?mon Crystal. Because of this, and perhaps because of the general public?s unwillingness to connect their mobile consoles to their phone to play games, the service was unsuccessful and as stopped only a year later. The Mobile System GB service was closed down on December 14, 2002, however it is still possible to link with other users via a peer-to-peer network.

GameCube ? Broadband/Modem Adapter

Perhaps Nintendo?s biggest failed promise was the prospect of including online services to the GameCube. Prior to the launch of the console, Nintendo talked of allowing gamers to play multiplayer games together through the use of a peripheral that connected to the bottom of the console. There were only four games released that took advantage of the adapters ability to connect to other users online, with an additional three that used the adapter to connect for LAN play.

Prior to the launch of the GameCube, sources close to IGN were quoted as saying that Nintendo?s online strategy for the GameCube was solid and not something Nintendo has glanced over. If releasing seven games for the peripheral counts as solid, then Nintendo was right on track with that one.

Nintendo DS ? Nintendo Wi-Fi Connection


With Nintendo?s fourth (third?) generation handheld came their first true attempt to connect players via the internet. The Nintendo DS didn?t immediately launch with the capability to play games online, that feature launched one year later on November 14, 2005 with the release of Mario Kart DS. The service features worldwide leaderboards, matchmaking, as well as tournament, and requires a unique twelve digit number called a Friend Code to play with specific players.

Much to the disdain of many gamers, unlike Xbox Live or Steam, gamers are unable to interact with specific players without first exchanging a Friend Code. This usually meant a third party service such as an internet message board would have to be used to connect with players on for many games where a matchmaking service was unavailable. The Pok?mon games are an example of this as the only way to battle an opponent via Nintendo Wi-Fi was to exchange a friend code beforehand.

Even through all the shortcomings of the Nintendo Wi-Fi Connection, the service has been a relative success. Games such as Dragon Quest IX and Tetris DS have really managed to take full advantage of the service?s easy access and absolutely free of charge internet connectivity. The Nintendo DS would prove to be a great testing ground for what would Nintendo would bring to their next home console experience.

Nintendo Wii ? Nintendo Wi-Fi Connection


The Nintendo Wii was the next Nintendo console to integrate online its arsenal of features, but much like the DS, the main features of the service were not integrated until after the launch of the console itself. Although the ability to download games via the Virtual Console was present from the genesis of the console, it wasn?t until Pok?mon Battle Revolution was released on June 25, 2007 (December 14, 2006 in Japan) until online multiplayer was fully realized on the console.

The Wii supported many features such as voice chat and the Wii Message Board throughout its life cycle, but compared to other services at the time from Sony and Microsoft, it was very apparent that Nintendo was falling behind in the times. As of this writing, only thirteen games support the Wii Speak peripheral, and while the Wii Speak channel can be used independently of any game, the feature cannot be used concurrently during gameplay, and can be only used on the system menu.

Perhaps Nintendo Wi-Fi?s biggest feature has been the Virtual Console/Wiiware combo that allowed gamers to download games directly to their console from the service. For the first few years of the Wii?s lifecycle, there would be a few games from each of Nintendo?s legacy consoles available for download each week. Aside from having to play the games with a controller not necessarily intended for the game, the emulation of each title has been spot on. Original content has also appeared on the service?s WiiWare channel, with many notable games finding their way to the Wii because of the downloadable channel.

In short, the Wii online experience was a small stepping stone for what Nintendo hoped to achieve with their later consoles. Nintendo has been mainly hindered by their family friendly image that they need to maintain, which has at times driven away the more ?hardcore? group of gamers they had previously catered to in the past. If anything, the Wii was a great learning experience for Nintendo, and hopefully they take away a lot from the strengths and weaknesses of the console.

Nintendo 3DS ? Nintendo Network

Following the trend of not launching with a full online experience, the Nintendo 3DS did not feature a true online experience until June 6, 2011. This, compiled with the console?s high price point lead to the 3DS really struggling to gain much traction for its first few months on the market. Ever since the July 28, 2011 price drop, it has been smooth sailing for the console and Nintendo hasn?t looked back since.

The Nintendo Network has been a mostly a win for Nintendo in the grand scheme of things. Back from the Wii are the Virtual Console and 3DSWare services that bring both retro and original content to the device. Improved on from the Wii however, is fact that instead of having each game generate a random friend code, only a console specific code is required to connect with friends. Not quite as easy as a universal username, but much easier than having to remember a twelve digit code for each game played.

As of right now, there is still no way to connect with friends via voice chat outside of a few specific games supporting it in game. It would be nice to have a system interface that sat on top of each and every game that allowed this, much like what Microsoft does with Xbox Live. Another neat feature that would take advantage of the hardware beautifully would be to allow video chat perhaps in-between matchmaking sessions or a full on video chat app.

The Future


The Nintendo Wii U is less than a month away, but already many gamers (including myself) are weary of Nintendo?s online direction. Nintendo has kept its cards close to its chest with what they plan to offer in terms of online connectivity outside of the MiiVerse, and that has me scared for what is to come. In my opinion, Nintendo cannot afford to lose ground in the online space, because more and more every day the world is turning into an increasingly online marketplace. One only has to look at the success of Facebook and Twitter to realize where the industry is heading, and I am worried that Nintendo doesn?t quite understand where the industry is trending.

I could be wrong, and the Miiverse could be tomorrow?s biggest thing, but as my favorite game developer, I only wish to see Nintendo succeed. Nothing would give me more joy than to see a new Super Smash Bros. that fully takes advantage of every conceivable online feature that Nintendo can muster and completely blows every other online multiplayer game out of the water. And why not? To me, a well implemented Smash Bros. online title is much more appealing than any Call of Duty game that Activision could throw at me. Nintendo, the ball is in your court.

Source: http://www.infendo.com/retrospective-of-nintendos-online-services/

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Budget deficit nearly doubles year-on-year in September | Economy ...

The national budget deficit reached P34.854 billion in September, nearly twice the P18.501 billion a year earlier, as the government continued to spend for programs and boost revenues, the Department of Finance (DOF) reported Wednesday.

This brings the deficit in the first nine months of 2012 to P106.05 billion, well below the government's deficit ceiling for 2012 of P279 billion, or 2.6 percent of GDP, for this year.

Its current fiscal position gives Philippines enough space for to finance its projects, said Finance Secretary Cesar Purisima.

In September, revenues increased by 0.9 percent?to P105.309 billion, while expenditures rose 14.1 percent to P140.163 billion.

In the first nine months of the year, ?government raised P1.118 trillion in revenues ? 10 percent more than it raised in the same period in 2011; expenditures, meanwhile, grew by 14.5 percent to P1.225 trillion from P1.070 trillion.

?With the higher expenditure growth due to improving absorptive capacities of departments and agencies, we are again confident that government spending will again contribute significantly to economic growth in the third quarter,? said Budget Secretary Florencio Abad.

Collections

The Bureau of Internal Revenue took in P71.036 billion in September, a 6.7-percent rise from P66.547 billion int eh same comparable period. In the nine months to September, the BIR?s collections climbed by 12.6 percent to P772.468 billion from P686.260 billion.

BIR Commissioner Kim Henares said the bureau will likely reach an unprecedented P1 trillion in collections in 2012, though its actual target of P1.066 trillion will be harder to reach.

?Our aggressive efforts to improve tax compliance [have] consistently generated fiscal space to provide funding for the Aquino administration?s spending priorities,? said Purisima.

The Bureau of Customs also showed an improvement in its collections last month, with P23.208 billion or 2.6 percent higher year-on-year from P22.408 billion.

In the first nine months to September, the BOC?s collections increased by 9.8 percent to P213.656 billion from P194.607 billion.

The BOC?s target for 2012 is P347 billion.

Purisima said he hopes the Senate will approve a measure that would bring revenues from sin taxes to at least P40 billion a year.

?We have no reason to doubt the pronouncements of the acting chair of the ways and means committee, Senator Frank Drilon, that the Senate will maximize the health and revenue impacts of the reform of excise taxes on tobacco and alcohol,? he said.

The Senate will resume discussions on the bill next month. ? BM/VS, GMA News

Source: http://www.gmanetwork.com/news/story/279525/economy/finance/budget-deficit-nearly-doubles-year-on-year-in-september

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Washington: NASA'S NuSTAR Reveals Flare From Milky Way's Black Hole

??Washington: NASA'S NuSTAR Reveals Flare From Milky Way's Black Hole

NASA's newest set of X-ray eyes in the sky, the Nuclear Spectroscopic Telescope Array (NuSTAR), has caught its first look at the giant black hole parked at the center of our galaxy. The observations show the typically mild-mannered black hole during the middle of a flare-up.

"We got lucky to have captured an outburst from the black hole during our observing campaign," said Fiona Harrison, the mission's principal investigator at the California Institute of Technology (Caltech) in Pasadena. "These data will help us better understand the gentle giant at the heart of our galaxy and why it sometimes flares up for a few hours and then returns to slumber."

The new images can be seen by visiting:

http://www.nasa.gov/nustar
NuSTAR, launched June 13, is the only telescope capable of producing focused images of the highest-energy X-rays. For two days in July, the telescope teamed up with other observatories to observe Sagittarius A* (Sgr A*), the black hole at the center of the Milky Way. Participating telescopes included NASA's Chandra X-ray Observatory, which sees lower-energy X-ray light; and the W.M. Keck Observatory atop Mauna Kea in Hawaii, which took infrared images.

Compared to giant black holes at the centers of other galaxies, Sgr A* is relatively quiet. Active black holes tend to gobble up stars and other fuel around them. Sgr A* is thought only to nibble or not eat at all, a process that is not fully understood. When black holes consume fuel -- whether a star, a gas cloud or, as recent Chandra observations have suggested, even an asteroid -- they erupt with extra energy.

In the case of NuSTAR, its state-of-the-art telescope is picking up X-rays emitted by consumed matter being heated up to about 180 million degrees Fahrenheit (100 million degrees Celsius) and originating from regions where particles are boosted very close to the speed of light. Astronomers say these NuSTAR data, when combined with the simultaneous observations taken at other wavelengths, will help them better understand the physics of how black holes snack and grow in size.

"Astronomers have long speculated that the black hole's snacking should produce copious hard X-rays, but NuSTAR is the first telescope with sufficient sensitivity to actually detect them," said NuSTAR team member Chuck Hailey of Columbia University in New York City.

NuSTAR is a Small Explorer mission led by Caltech and managed by NASA's Jet Propulsion Laboratory in Pasadena for NASA's Science Mission Directorate in Washington. Orbital Sciences Corporation of Dulles, Va ., built the spacecraft. Its instrument was built by a consortium including Caltech; JPL; the University of California (UC) Berkeley; Columbia University; NASA's Goddard Space Flight Center in Greenbelt, Md.; the Danish Technical University in Denmark; Lawrence Livermore National Laboratory in Livermore, Calif.; and ATK Aerospace Systems of Goleta, Calif.
NuSTAR's mission operations center is at UC Berkeley, with the Italian Space Agency providing an equatorial ground station located at Malindi, Kenya. The mission's outreach program is based at Sonoma State University in Rohnert Park, Calif. Goddard manages NASA's Explorer Program. Caltech manages JPL for NASA.

For information about NASA and agency programs, visit:

?

http://www.nasa.gov

Contacts:
http://www.nasa.gov/home/hqnews/2012/oct/HQ_12-370_NuSTAR_First_Images.html

Reported by: NASA

Published on: 2012-10-23

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UCI claims 'moral authority' to lead cycling

Pat McQuaid, President of the Union Cycliste Internationale, UCI, informs about the position of the UCI regarding the decision from USADA in the case of Lance Armstrong, during a press conference in Geneva, Switzerland, on Monday, Oct. 22, 2012. Cycling's governing body has agreed to strip Lance Armstrong of his seven Tour de France titles and ban him for life. McQuaid announced that the federation accepted the U.S. Anti-Doping Agency's report on Armstrong and would not appeal to the Court of Arbitration for Sport. (AP Photo/Keystone, Salvatore Di Nolfi)

Pat McQuaid, President of the Union Cycliste Internationale, UCI, informs about the position of the UCI regarding the decision from USADA in the case of Lance Armstrong, during a press conference in Geneva, Switzerland, on Monday, Oct. 22, 2012. Cycling's governing body has agreed to strip Lance Armstrong of his seven Tour de France titles and ban him for life. McQuaid announced that the federation accepted the U.S. Anti-Doping Agency's report on Armstrong and would not appeal to the Court of Arbitration for Sport. (AP Photo/Keystone, Salvatore Di Nolfi)

FILE - This July 23, 2000 file photo shows Tour de France winner Lance Armstrong riding down the Champs Elysees with an American flag after the 21st and final stage of the cycling race in Paris, France, Armstrong was stripped of his seven Tour de France titles and banned for life by cycling's governing body Monday, Oct. 22, 2012, following a report from the U.S. Anti-Doping Agency that accused him of leading a massive doping program on his teams. UCI President Pat McQuaid announced that the federation accepted the USADA's report on Armstrong and would not appeal to the Court of Arbitration for Sport. (AP Photo/Laurent Rebours, File)

Pat McQuaid, President of the Union Cycliste Internationale, UCI, leave a news conference after informing about the position of the UCI regarding the decision from USADA in the case of Lance Armstrong, during a press conference in Geneva, Switzerland, on Monday, Oct. 22, 2012. Cycling's governing body has agreed to strip Lance Armstrong of his seven Tour de France titles and ban him for life. McQuaid announced that the federation accepted the U.S. Anti-Doping Agency's report on Armstrong and would not appeal to the Court of Arbitration for Sport. (AP Photo/Keystone, Salvatore Di Nolfi)

GENEVA (AP) ? Mired in a crisis caused by the Lance Armstrong doping affair, the sport of cycling faces an uphill trek to regain credibility.

Still, cycling's top official said the sport can succeed despite the doubts of many, including anti-doping leaders who on Tuesday called for Armstrong-era officials to be removed.

"By the decisions we have taken, it has given us the moral authority," UCI President Pat McQuaid told The Associated Press after the UCI accepted the sanctions that stripped Armstrong of his seven Tour de France titles and all other race results since August 1998.

Skeptics still insist that the UCI protected Armstrong from scrutiny for many years, and was reluctantly forced to disown him by a devastating report published this month by the U.S. Anti-Doping Agency. Across 1,000 pages of evidence, it detailed how Armstrong's teams used and trafficked banned drugs ? coercing some teammates into the conspiracy ? to dominate the Tour from 1999-2005.

"We really had no option but to make the decision we made," McQuaid said.

McQuaid's denunciation that Armstrong "deserves to be forgotten in cycling" was surprisingly strong after the UCI had previously backed Armstrong's failed legal fight to deny USADA jurisdiction in the case.

"We haven't tried to find a way to defend an icon in our sport ? we've accepted reality," the UCI president told the AP. "We've accepted the facts and the facts are there. I'm a pragmatic person and I believe no matter how bad the situation might be, you take the decision you have to take and move forward from there.

"The sport has to take what it can from this and use it as a means to convince athletes that there's no future in doping," McQuaid said.

On Friday, the future of cycling will be shaped at a meeting of the governing body's management committee. On the agenda: how to revise race results, including the 2000 Olympic time trial in which Armstrong won bronze; possible efforts to recoup Armstrong's prize money; handling riders' doping confessions; and restructuring the sport to guard against doping conspiracies.

"Why did this happen?" asked McQuaid, who became UCI president two months after Armstrong's seventh Tour victory. "What is it about our sport that forces athletes to do what they are doing? If we can make changes in the structure which weakens the possibility of athletes and teams getting into doping programs, we will bring those forward."

McQuaid suggested that some ideas he plans to share on Friday will not be popular, with speculation that nine-rider teams at the Tour could be reduced in size.

"They may be unpalatable for the teams and the riders, but we will bring them forward," he said.

What is unpalatable to the World Anti-Doping Agency is that McQuaid's predecessor, Hein Verbruggen, can attend the board meeting as honorary president.

Verbruggen led world cycling from 1991-2005 and has been sharply criticized for presiding over an era of rampant doping. Though the USADA report expressed concern at some UCI conduct, it stopped short of repeating unproven allegations relating to Armstrong's urine sample with suspicious levels of EPO at the 2001 Tour of Switzerland and his donations to the UCI totaling $125,000.

On Tuesday, the head of WADA ? which has long had fractious relations with cycling ? said the UCI had to "take the blinkers off" and examine its past behavior by removing those officials who were in charge during the Armstrong era.

"I don't think there's any credibility if they don't do that," WADA President John Fahey said.

McQuaid defended his UCI mentor at a news conference Monday.

"There is nothing in the USADA report which implicated Mr. Verbruggen in any wrongdoing," said McQuaid, who stated he would not resign and likely will stand for a third four-year presidential term next September.

After five hours of defending his organization, McQuaid directed his most pointed frustration at former Armstrong teammates Floyd Landis and Tyler Hamilton, whose whistleblower testimony exposed the depth of cheating in the U.S. Postal Service team and cycling's entrenched doping culture.

"They are not heroes," said McQuaid, explaining that he was angered by riders who repeatedly denied doping during their careers and who tried to make money from their confessions.

The outburst conflicted with his earlier statement that "the UCI is listening" and welcomed riders telling what they knew about doping.

"Pat McQuaid's comments expose the hypocrisy of his leadership," Hamilton said in a statement to the BBC. "Instead of seizing an opportunity to instill hope for the next generation of cyclists, he continues to point fingers, shift blame and attack those who speak out, tactics that are no longer effective. Pat McQuaid has no place in cycling."

A mooted "Truth and Reconciliation" commission that could offer limited amnesty to riders and officials confessing to doping is also slated for Friday's meeting.

Asked by the AP who represented a brighter future for cycling, McQuaid pointed to riders such as Vincenzo Nibali of Italy, Geraint Thomas of Britain and Tejay van Garderen of the United States, winner of the best young rider classification at the 2012 Tour.

"They are looking at what is happening (in the Armstrong case) and they are saying to themselves, 'I never want to be involved in anything like this. I never want to be near anything like this,'" McQuaid said. "They are the riders who will bring our sport forward."

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/347875155d53465d95cec892aeb06419/Article_2012-10-23-CYC-UCI-What-Next?/id-2d280696c9e5465a8431898bb060f292

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Disco Sun: X-Class Flare Creates Strobe-Light Effect

Want to stay on top of all the space news? Follow @universetoday on Twitter

An active region just turning into view on the left side of the Sun has emitted three large flares since Saturday: an M9, an M5 and early today blasted out an X1.8 class flare. This flare occurred around 3:17 am UTC today (or 11:17 pm EDT on Oct. 22). The strobe-light-like effect visible in the video was created by the brightness of the flare and how the instruments on the Solar Dynamics Observatory responded to it. Phil Chamberlin, Deputy Project Scientist SDO told Universe Today that built in algorithms called ?active exposure control? compensate for the extra light coming in from a flare. It doesn?t always result in the strobe or fluttering effect, but the algorithms create shorter exposure time, and thus a dimmer, but still scientifically useful view of the entire Sun. The algorithms go into effect whenever there is an M class or higher flare.

Solar flares are powerful bursts of radiation. Harmful radiation from a flare can?t pass through Earth?s atmosphere and pose a hazard to humans on the ground, but flares like this can disturb the atmosphere in the layer where GPS and communications signals travel, and an X-class flare of this intensity can cause problems or even blackouts in radio communications.

A Coronal Mass Ejection (CME) was not associated with this flare, and the flare was not directed at Earth, so scientists do not expect any additional auroral activity to be a result of this latest blast from the Sun.

An image from the Solar Dynamics Observatory during the X-class flare event on Oct. 23, 2012 (UTC). Credit: NASA/SDO

The SDO Twitter feed said there is a 75% chance of more M-class solar flares from this active region and a 20% chance of additional X-class flares.

This is the 7th X-class flare in 2012 with the largest being an X5.4 flare on March 7.

By observing the sun in a number of different wavelengths, NASA?s telescopes can tease out different aspects of events on the sun. These four images of a solar flare on Oct. 22, 2012, show from the top left, and moving clockwise: light from the sun in the 171 Angstrom wavelength, which shows the structure of loops of solar material in the sun?s atmosphere, the corona; light in 335 Angstroms, which highlights light from active regions in the corona; a magnetogram, which shows magnetically active regions on the sun; light in the 304 Angstrom wavelength, which shows light from the region of the sun?s atmosphere where flares originate. (Credit: NASA/SDO/Goddard)

More info: NASA, SpaceWeather.com

Source: http://www.universetoday.com/98149/disco-sun-x-class-flare-creates-strobe-light-effect/

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Comic Quest Gaming Report for 10/18/2012! | Comic Quest

Gamers/Players,

Welcome to our next edition of the Comic Quest Gaming Report. We had a fun week last week with Pokemon League, World of Warcraft Release Event, Friday Night Magic Booster Draft, Mage Wars Demos and Saturday Night Board Games?A full week of exciting playtime. This week is a huge new games week with a long list of new releases, plus we week of more fun play time. Also remember if there is one of these items you MUST have email us right away to reserve it for you because many items we only receive one copy of. So lets get on with the show?

NEW RELEASES THIS WEEK; WOW WHAT A LOT OF NEW ITEMS!!
Mass Transit IV
Alien Starship Tiles
Solitaire for Two
Dystopian Wars Borodino Class Battleship
DW Russian Tower set
D&D Castle Grimstead Dungeon Tiles
Smash UP


Call of Cthulhu LCG Seekers of Knowledge expansion
Star Wars X-Wing Miniatures game dice sets
Sentinels of the Multiverse 2nd edition

Sentinels of the Multiverse Infernal Relics expansion

Zip Zap
Elephant?s Trunk
Big Fat Tomato Game
Scallywags
Take It Or Leave It
Banditos ? Hippies and an Armored Truck Expansion
Dystopian Wars Large flight stands base and peg set
DW small flight stand set
DW Mercenaries ?Black Wolf? submarine
DW Russian Tunguska Class Large Skyship
DW Russian Bunker Complex
Cthulhu knitted ski mask
Starcraft Risk
HeroClix Assassin?s Creed display
HeroClix TabApp pack
Portal 2 Sentry Turret display
3012 Deckbuilding Game 10/23 Street Date!


Spartacus
Dice Bag: Orange Splash
Dice Bag: Line Splash
Dice Bag: Red, White, & Blue
DRAGONSHIELD NEW DECK CARD BOX: ORANGE
DRAGONSHIELD NEW DECK CARD BOX: YELLOW
DRAGONSHIELD NEW DECK CARD BOX: PINK
DRAGONSHIELD NEW DECK CARD BOX: PURPLE
DRAGONSHIELD NEW DECK CARD BOX: SILVER
DRAGONSHIELD NEW DECK CARD BOX: BLACK
DRAGONSHIELD NEW DECK CARD BOX: RED
DRAGONSHIELD NEW DECK CARD BOX: GREEN
DRAGONSHIELD NEW DECK CARD BOX: BLUE
DRAGONSHIELD NEW DECK CARD BOX: CLEAR
DRAGONSHIELD PURPLE 100ct SLEEVES
DRAGONSHIELD RED 100ct SLEEVES
DRAGONSHIELD WHITE 100ct SLEEVES
DRAGONSHIELD BLUE 100ct SLEEVES
DRAGONSHIELD BLACK 100ct SLEEVES
DRAGONSHIELD BROWN 100ct SLEEVES

DRAGONSHIELD YELLOW 100ct SLEEVES

DRAGONSHIELD ORANGE 100ct SLEEVES
DRAGONSHIELD PINK 100ct SLEEVES
YU-GI-OH REALM OF THE SEA EMPEROR STRUCTURE DECK


STAR WARS X-WING DICE PACK
UP REG ARTIST LIU CHAN DP 50ct SLEEVES
UP REG ARTIST CAI FUREN DP 50ct SLEEVES
UP REG ARTIST YAN SHI DP 50ct SLEEVES
UP PRO BINDER WHITE POLY 4pkt PORTFOLIO

JUST BACK IN STOCK;
WoW TCG: War of the Ancients Booster Packs
Are You a Werewolf
Pokemon: Evolved Battle Action Tins
Lots and Lots of Assorted Sleeves and Deck Boxes to fit Pokemon,Magic,Wow,Yu-Gi-Oh, Cardfight Vanguard and much more?
More Dice Sets to fit any gaming needs
Pathfinder Core Rulebook
Pathfinder Gamemastery Guide
Pathfinder GM Screen
Map Packs: Dungeon Sites
Multiple Fluxx Expansions
L5R Seeds of Decay Starter Decks and Booster Packs

LEAGUES, TOURNAMENTS & SPECIAL EVENTS

Magic The Gathering: Thursday Tournament -$5.00 Entry Fee, Standard Decks, Booster Packs awarded, Sign ups start at 5:00pm

Magic The Gathering: League: Friday Return of Revinca Draft , $15.00 Entry Fee , Draft Format

World of Warcraft ? League: Saturday 4PM: Casual Core open play. Earn achievements toward prizes at the end of every month!

Wednesday ? Open Board Game night? 5:00pm to 9;00pm Play your favorite board games or borrow one from the Comic Quest Lending Wall.

Wedsnesday ? Heroclix -Coming Soon Batman No Man?s Land Tournaments Begins in November..more details to come?

Pokemon League: Friday nights 5:00pm to 9:00pm, FREE and chance to win cool prizes, open play, trading, deck testing, fun hanging out with friends and other players. Also Saturday 3:00pm to 6:00pm (same details)

Kaijudo League ? Fridays 5:00pm to 7:00pm (2 hours only) Learn how to play, complete acheivements to win special promo cards. Fun for all ages

Board Game Night: Saturday nights from 5:15pm to 9:00pm -Assorted Board games played on Saturday? The Cathro Family brings many assorted games to play but also can do some request for teaching games. Fun Family & Friends night?

Sunday ? Heroclix -Coming Soon Batman No Man?s Land Tournament 12:00pm noon to 6:00pm

Sunday ? Assorted Miniature games are played, check with local players to see what they are playing that Sunday or bring your own miniature games.

Pokemon Boundaries Crossed Prerelease: November 3rd Friday night. Registrations 5:00pm to 6:00pm Event starts at 6:00pm. Entry Fee: $30.00 Each players?receives?8 BC New Booster Packs, 1 Promo BC Card & 1 BC Theme Deck Box. Each players builds a 40 card deck (energy provided by Comic Quest) with 4 prizes. 3 swiss rounds. Then we have a Pokemon Boundaries Crossed Afterdraft: Starts right after prerelease ends. Entry fee: $15 each players?receives?5 BC New Booster Packs. Players are set-up in Pods (usually in sets of 8) the players then draft out their 5 packs and build a 40 card deck (again energy provided by us) 3 Swiss rounds and final 2? BC Booster Pack prizes awarded to top players. Something we will start new with Comic Quest Pokemon events are Raffle Tickets. Each player who enters the Prerelease?receives?1 Raffle Ticket, if you enter both the prerelease and afterdraft you?receive?2 raffle tickets (but you must enter both at the beginning of registered to be in for drawing before prerelease ends). Now also for every $5.00 you spend at the store that day of the prerelease you?receive?one more Raffle Ticket..so it us up to you how many raffle tickets are entered? The Raffle Ticket drawing will be at the end of the prerelease so if you are thinking of getting more raffle tickets enter you must do it before the end of the prerelease. Door prizes range from Booster Packs, Dice Sets, Deck Boxes and assorted other prizes. Now another feature to our prerelease is if you bring a new player who has not play in my last 2 events (Battle Road or Dragons Exalted) and they enter the prerelease you?receive?one more FREE BC booster pack for each new player you bring. This is a huge fun event that players can?received?some amazing new cards.

Comic Quest Board Game Lending Wall
Over the years Monti, The Cathro Family and even Comic Quest have gathering many board games, so we have decided to build a ?Lending Wall? where these pre-owned games are available for players to check-out and borrow for in-store gaming?This is a fund way for players to test games to see if they enjoy them but also possible for them to order and board games they have played and liked. Rules are simple, check the game out at the counter, check it before you leave counter to make sure everything is there, play the game with friends and family and return the game to be checked to make sure all parts are there?Pretty simple?Fun for everyone?

I hope everyone enjoyed our first Comic Quest Gaming Report. Every Thursday we will be posting this Report on our Facebook page, our website and also a mass emailed to anyone who wants to?receive?it?. Its going to be a fun gaming future at the store and remember if you want to?receive?this report please send us your email and we will gladly add you. Make Comic Quest your Gaming Headquarters?

Source: http://comicquest.com/?p=803

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